Lost at sea graphic novel
What Lost at Sea can Teach us About Anxiety and Depression | The ArtificeIt can be serious on occasion, but most of the time the series is off-the-wall, crazy, and full of upbeat humor, video game logic, and pop culture references. Raleigh is the outsider of the group, the others have known one another for years and had planned the road trip together. This sets the tone for the rest of the novel. Cats can be seen as a metaphor for mental illness in the story: Raleigh feels that she is the only one who can see them, in effect that no one notices that anything is wrong with her; and she becomes closer to Stephanie when Stephanie confirms that she can see them too. During the following sequence, Raleigh appears to be having fun and connecting with the others, and their acceptance of her situation brings her closer to them.
Lost at Sea
Raleigh is eighteen years old and, like a lot of people her age, is facing adulthood in the eye. She feels lost and confused. As far as Raleigh is concerned, she has no soul. Her mother sold it the devil in exchange for a successful career and subsequently, the devil placed it in a cat. As absurd as that sounds, it is the centre piece to a much larger, rather serious and touching coming-of-age story. Lost At Sea follows the shy and withdrawn Raleigh as she accompanies three fellow high-school students Ian, Dave and Stephanie on a road trip across America. However, this meeting happens only by chance, when Raleigh misses her train home to Canada after visiting her father in California.
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